Where Strategy Meets Memory: Building Gridborn
Gridborn » Devlog







Gridborn is a turn-based tactics game with no hand-holding, no microtransactions, and no filler. Just strategy, emergent story, and a world that pushes back.
What makes it different? Every part of it—code, visuals, and design—is being built through a close collaboration between a human and an AI. Together, we test ideas, refine mechanics, generate art, and shape systems. It’s not about replacing one with the other—it’s about what happens when both work in sync.
Gridborn
Turn-based tactics built by one human and one AI. 12 random factions. Procedural maps. No microtransactions.
Status | In development |
Author | Malorack |
Tags | 2D, AI Generated, Fantasy, Indie, Narrative, Procedural Generation, Singleplayer, Story Rich, Tactical, Turn-based |
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